Welcome to my portfolio! Thank you for taking the time to view my work. I am a passionate Game/Level Designer, who recently graduated in Games Design from Bournemouth University and currently working on my
Masters Degree in Video Game Enterprise, Production, and Design at Birmingham City University.
This project is currently in development for my final year project in Unreal 5. It is a first-person psychological horror game where you will explore the nightmares of the protagonist in this atmospheric world that combines horrifying creatures with twisted puzzles.
This is a solo project made in Unity with approximately two months of development time.
The goal was to make a responsive 2D platformer with tight controls, RPG mechanics, and a rogue-like progression system.
- 1 fully playable level with different biomes
- Progression system
- 4 different enemy types
2d Space Shooter
This game was created in Construct 2. The concept of the game is that the player is flying through space, shooting enemy spaceships, and collecting power-ups to enhance his own ship. The enemy spaceships have different attributes and movement patterns, and at the end of the game the pirate king shows up for an epic boss battle. A scoring system keeps track of how is the player doing, each enemy type gives a different amount of points. The player is able to set the difficulty as well, setting the game on hard provides extra challenge by increasing the enemy ship's health and decreasing the number of powerups given.
- The game uses Parallax Background
- Features 3 different types of enemies with unique behavior
- Collect powerups, shields, and rockets to defeat the pirate king!