
Adam Lorincz
Game Designer
Welcome to my portfolio and thank you for taking the time to view my work. I am a passionate Game Designer with a Bachelor`s Degree in Games Design and a Master`s Degree in Video Game Enterprise, Production and Design. I am currently working at XR Games as a level designer.
University Projects
Cave Souls
This is a solo project made in Unity for my final major project. My goal was to make a responsive 2D platformer with tight controls, RPG mechanics, and a rogue-like progression system.
The game features :
- 1 fully playable level with different biomes
- Progression system
- 4 different enemy types
Side Projects
2d Space Shooter
My first game that is made in Construct 2.
The game's concept is simple: the player flies through space in front of a parallax background, shoots enemy spaceships, and collects power-ups to power up his own ship. The enemy spaceships have different attributes and movement patterns, and at the end of the game, the pirate king shows up for an epic boss battle. A scoring system keeps track of how the player is doing, each enemy type gives a different amount of points.
The game features a difficulty option: on the harder difficulty the enemy ships have increased health and a lower amount of power-ups available.
Key Features:
- The game uses Parallax Background
- Features 3 different types of enemies with unique behaviour
- Collect powerups, shields, and rockets to defeat the pirate king!