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Adam Lorincz

 Game Designer

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Welcome to my portfolio site! I appreciate your interest in exploring my work. I am a dedicated Game Designer with a Bachelor's Degree in Games Design and a Master's Degree in Video Game Enterprise, Production, and Design, currently working at XR Games as a level designer.

I am passionate about crafting captivating gameplay mechanics, designing compelling levels, and ensuring a seamless player experience.

Feel free to browse through my portfolio and discover the projects that showcase my creative vision, attention to detail, and commitment to delivering high-quality gaming experiences. Thank you for your time, and I hope my work resonates with you.

University Projects

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Impossible Rescue

Introducing our collaborative creation, an isometric shooter developed in Unreal Engine by a talented team of four designers and producers over a span of three months.

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Key Features:

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  • Embark on an action-packed adventure across four fully playable levels, each offering unique challenges and environments.

  • Engage in intense projectile combat, testing your precision and reflexes against a variety of enemies.

  • Navigate through deadly hazards and tackle mind-bending puzzles, adding an additional layer of strategy to your gameplay.

  • Immerse yourself in a compelling narrative through voiced-acted story pane cutscenes and engaging dialogue, enhancing the overall storytelling experience.

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Lucid Nightmare

This solo project was developed as part of my Master's Degree using Unreal Engine 5. This immersive experience is a first-person psychological horror game that intertwines real-world locations with surreal imagery, offering players twisted puzzles to solve.

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Key Features:

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  • Two fully playable levels that transport players into a haunting atmosphere.

  • Encounter four unique enemy types that will test your survival skills.

  • Engage with physics and logic puzzles to unravel the mysteries within the game.

  • Experience the innovative use of light as a game mechanic, adding depth and tension to your gameplay.

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Radiance

We're excited to showcase our team's impressive achievement—a third-person action-adventure vertical slice developed over a span of three months by a talented group of 14 students.

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Key Features:

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  • Harness the power of telekinesis and unleash your abilities to manipulate objects and overcome obstacles in unique and creative ways.

  • Engage in intense projectile combat, utilizing a range of weapons and skills to defeat enemies and emerge victorious.

  • Navigate through mind-bending time loop puzzles, where manipulating time is the key to progressing through the game.

  • Immerse yourself in a fully voiced experience, as talented voice actors bring the characters and narrative to life.

  • Join us on this thrilling journey as you experience the seamless blend of action, puzzle-solving, and immersive storytelling in our third-person action-adventure vertical slice. Witness the culmination of our team's passion, dedication, and collaborative efforts.

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Cave Souls

This project is a 2D platformer developed in Unity for my final major project. This exciting game features tight controls, RPG mechanics, and a captivating rogue-like progression system.

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Key Features:

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  • Immerse yourself in a fully playable level with distinct biomes, each offering its own unique challenges and environments to explore.

  • Engage with a progression system that rewards your achievements and unlocks new abilities, allowing for character growth and customization.

  • Encounter four diverse enemy types, each with their own behaviours and strategies, providing thrilling combat encounters

Side Projects

2d Space Shooter

My first game that is made in Construct 2.
The game's concept is simple:  the player flies through space in front of a parallax background, shoots enemy spaceships, and collects power-ups to power up his own ship. The enemy spaceships have different attributes and movement patterns, and at the end of the game, the pirate king shows up for an epic boss battle.  A scoring system keeps track of how the player is doing, each enemy type gives a different amount of points.

The game features a difficulty option: on the harder difficulty the enemy ships have increased health and a lower amount of power-ups available.

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Key Features: 

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- The game uses Parallax Background

- Features 3 different types of enemies with unique behaviour

- Collect powerups, shields, and rockets to defeat the pirate king!

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